Steam Store adds average FPS data so you can see game performance before making a purchase

Consumer Tech

Steam Store Adds Average FPS Data So Buyers Can Judge Performance

Valve now shows average FPS from opted-in Steam Deck players on Steam Store pages, beta-only for now, with desktop PC telemetry promised as a next step.

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Nathan Brooks
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Valve has begun displaying average framerate data on Steam Store pages, giving customers measured performance figures for games on Steam Deck hardware before they spend a penny. The feature is live now, but only for Steam Deck, and only for members of the Steam Client Beta. Valve says it will reach all users "in the future."

The mechanics are straightforward. Valve captures performance data from Steam Deck owners who opted in to sharing it, aggregates the results, and shows the average FPS to other shoppers anonymously. There is no privacy wrinkle here, because participation is voluntary. In effect, the crowd benchmarks the game for you.

Why did Valve start with the Steam Deck?

The choice of the handheld as the launch platform is not accidental. The device has fixed hardware, which makes its framerate data unusually clean. Desktop PCs are a mess of GPUs, CPUs, drivers and settings; the Steam Deck is a single, known quantity.

Valve already offers a partial answer to the performance question. Its Steam Deck Verified program requires a certain level of performance, and games that fall short get marked "Unsupported." Yet some players find those games perfectly playable regardless. As Valve's reasoning implies, there is no single perfect standard for playable performance, so the company prefers to let users judge for themselves with real numbers.

What about adjustable graphics settings?

PC games let players tweak settings, so identical hardware can produce wildly different framerates. Valve acknowledges this and has thought about it. For this early trial, the company filters the data to show only results from Decks running at the default frame limit. It makes no attempt to account for custom in-game settings.

Even so, Valve reports that the data holds together. "Despite this, [Valve has] found that the framerate data consolidates around relatively narrow ranges," the company said, after accounting for the unusual effects of vertical sync. One number, in other words, tells most of the story.

Does this replace user reviews?

Not exactly, but it fixes a gap. Valve already lets reviewers attach their hardware specifications to a game review. The catch is that an extremely small fraction of players write reviews at all, and a smaller fraction still choose to include hardware details. Review-based performance signals are therefore thin gruel. Telemetry from opted-in players scales with the player base rather than with the enthusiasm of reviewers.

When do desktop PC owners get framerate data?

Valve frames the current rollout as a beginning. The company said it sees the Steam Deck data as "a stepping stone toward providing framerate data for more devices than just Steam Deck." That clearly includes Valve's own Steam Machine mini-desktop and the Steam Frame VR headset. Standard gaming PCs, desktop or laptop, presumably follow.

How Valve will bucket desktop results remains open. The data could be matched by graphics card, by some combination of GPU and CPU, or by multiple factors at once. The company has not said. A thousand-configuration library of FPS figures is a harder engineering problem than a single handheld, which likely explains the sequencing.

What does this change for the storefront?

For shoppers, the change is practical. A buyer without a Steam Deck can already use the figures as a reference point, since the device's performance sits in a known band relative to common laptop and desktop configurations. For Valve, the feature is another wedge between Steam and rival storefronts. Measured, hardware-specific performance data on a product page is something no competitor currently offers at scale.

The beta is available now through the Steam Client Beta channel for anyone who wants the numbers today. Everyone else waits for the general release. If desktop telemetry arrives with per-GPU breakdowns, pre-purchase performance guesswork on PC may finally become a solved problem, and the review section can return to arguing about the game.

Source: Tom's Hardware

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Nathan Brooks

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Senior reporter covering people, launches and day-to-day practice in Semiconductors, chip manufacturing, hardware, AI compute at Chip Dispatch.

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